11/18/22

Does python require prior coding experience ​


All right. Welcome to my "answering popular questions relating to Python" series. And today, we're going to be answering whether or not Python needs prior coding experience. 
Even though doubt benefits you more. You honestly don't need to have any coding experience to jump into Python. And python can be your very first language for you to enter into the programming field. It's very straightforward. It doesn't have a strict syntax like C++ and all that for you to like follow. Making errors at that beginner stage is very scarce.
 It is user friendly even once you start advancing, but as an introductory language, python is a very good option.

11/9/22

check data type for all elements in a list

For more codes click here 

#check data type for all elements in a list


a = [1,"pease", 4, "dog"]


for i in a:

    if isinstance(i, int):

        print(f"{i} is an integer")

    elif isinstance(i, str):

        print(f"{i} is a string")

    else:

        pass


10/16/22

BMI Calculator in python

A GUI application that takes user inputs to output their BMI

If you are not confident with python click here

For full source code Click here

10/15/22

Acronyms.py

A project to help create acronyms to any sentence passed into the software.

10/1/22

Simple calculator using python and tkinter

 from re import sub

from tkinter import *


#creating a window
root =  Tk()

#decale the default variable
calc = ""

#definig the function
def addi():
    global calc
    calc += "+"
    pop['text'] = calc

def subi():
    global calc
    calc += "-"
    pop['text'] = calc

def divi():
    global calc
    calc += "/"
    pop['text'] = calc

def multipl():
    global calc
    calc += "*"
    pop['text'] = calc

def ze():
    global calc
    calc += "0"
    pop['text'] = calc

def on():
    global calc
    calc += "1"
    pop['text'] = calc

def tw():
    global calc
    calc += "2"
    pop['text'] = calc

def th():
    global calc
    calc += "3"
    pop['text'] = calc

def fo():
    global calc
    calc += "4"
    pop['text'] = calc

def fi():
    global calc
    calc += "5"
    pop['text'] = calc

def si():
    global calc
    calc += "6"
    pop['text'] = calc

def se():
    global calc
    calc += "7"
    pop['text'] = calc

def ei():
    global calc
    calc += "8"
    pop['text'] = calc

def ni():
    global calc
    calc += "9"
    pop['text'] = calc

def decii():
    global calc
    calc += "."
    pop["text"] = calc

def evali():
    global calc
    try:
        calc = eval(calc)
        pop["text"] = calc
        calc = ""
    except:
        pop['text'] = "AN ERROR OCCURRED"
        calc = ""

def cleari():
    global calc
    calc = ""
    pop["text"] = calc



#naming the window
root.title("A SIMPLE CALCULATOR")

#label and entry field
m = Label(root, text="CALCULATOR", font=(25))
pop = Label(root, text='', font=(50))

#operators box
adding = Button(root, text="+",height=2, width=5, command=addi)
subtracting = Button(root, text="-",height=2, width=5, command=subi)
dividing = Button(root, text="/",height=2, width=5, command=divi)
multiplying = Button(root, text="*",height=2, width=5, command=multipl)
equating = Button(root, text="=", height=10, width=13, command=evali)

#numbers
nine = Button(root, text="9", height=2, width=5, command=ni)
eight = Button(root, text="8", height=2, width=5, command=ei)
seven = Button(root, text="7", height=2, width=5, command=se)
six = Button(root, text="6", height=2, width=5, command=si)
five = Button(root, text="5", height=2, width=5, command=fi)
four = Button(root, text="4", height=2, width=5, command=fo)
three = Button(root, text="3", height=2, width=5, command=th)
two = Button(root, text="2", height=2, width=5, command=tw)
one = Button(root, text="1", height=2, width=5, command=on)
zero = Button(root, text="0", height=2, width=5, command=ze)
ccc = Button(root, text="C", height=2, width=5, command=cleari)
deci = Button(root, text=".", height=2, width=5, command=decii)

#placing on screen
m.place(x=190, y=0)
pop.place(x=100, y=30)

#placiing operators
adding.place(x=100, y=60)
subtracting.place(x=150, y=60)
dividing.place(x=200, y=60)
multiplying.place(x=250, y=60)
equating.place(x=300, y=60)

#placing digits
nine.place(x=100, y=100)
eight.place(x=150, y=100)
seven.place(x=200, y=100)
six.place(x=250, y=100)
five.place(x=100, y=140)
four.place(x=150, y=140)
three.place(x=200, y=140)
two.place(x=250, y=140)
ccc.place(x=100, y=180)
one.place(x=150, y=180)
zero.place(x=200, y=180)
deci.place(x=250, y=180)

root.resizable(False, False)
root.geometry("500x500")



root.mainloop()


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